Relic is a student game from DigiPen Institute of Technology. It began production in earnest September, 2014 and was completed in April, 2015.
Relic takes place in a fictional world with a rich history spanning tens of thousands of years. Players take on the role of Sam Ward, a treasure hunter searching for an ancient Zaxonian Spear. Rumors have led you to a derelict space ship which has been adrift for thousands of years. Using her grappling beam, jet pack and with assistance from her AI Gimbal, Sam will not only find the spear but unravel secrets about her people and the ancient inhabitants of her galaxy.
The team found inspiration in Indiana Jones, Star Wars, Metroid Prime and The Jetsons. It was developed by Synaptic Sugar, a team consisting of students from the Art, Programming, Game Design and Sound Design departments. We also had a Cinematics team building a cinematic which is the intro video for our game.
Relic takes place in a fictional world with a rich history spanning tens of thousands of years. Players take on the role of Sam Ward, a treasure hunter searching for an ancient Zaxonian Spear. Rumors have led you to a derelict space ship which has been adrift for thousands of years. Using her grappling beam, jet pack and with assistance from her AI Gimbal, Sam will not only find the spear but unravel secrets about her people and the ancient inhabitants of her galaxy.
The team found inspiration in Indiana Jones, Star Wars, Metroid Prime and The Jetsons. It was developed by Synaptic Sugar, a team consisting of students from the Art, Programming, Game Design and Sound Design departments. We also had a Cinematics team building a cinematic which is the intro video for our game.